
TERRASCAPE
TERRASCAPE
TERRASCAPE
6 Months
6 Months
6 Months
6 Months
DURATION
DURATION
UX Research
UX/UI Design
Interaction Design
UX Research
UX/UI Design
Interaction Design
UX Research
UX/UI Design
Interaction Design
UX Research
UX/UI Design
Interaction Design
ROLES
ROLES
User Interviews
Communication
UI Design
User Interviews
Communication
UI Design
User Interviews
Communication
UI Design
User Interviews
Communication
UI Design
SKILLS INVOLVED
SKILLS INVOLVED
2 Product Designers
2 UX Designers
1 Digital Designer
2 Product Designers
2 UX Designers
1 Digital Designer
2 Product Designers
2 UX Designers
1 Digital Designer
2 Product Designers
2 UX Designers
1 Digital Designer
TEAM
TEAM
BRIEF
BRIEF
An organization seeks to gain knowledge about closed ecosystems on our planet. Therefore, it has a project to create a terrarium that allows for the collection of scientific data from users around the world.
An organization seeks to gain knowledge about closed ecosystems on our planet. Therefore, it has a project to create a terrarium that allows for the collection of scientific data from users around the world.
An organization seeks to gain knowledge about closed ecosystems on our planet. Therefore, it has a project to create a terrarium that allows for the collection of scientific data from users around the world.
An organization seeks to gain knowledge about closed ecosystems on our planet. Therefore, it has a project to create a terrarium that allows for the collection of scientific data from users around the world.
Subject introduction
The Spring Institute aims to put nature at the heart of space exploration and their final goal is to create a lunar forest. While far from achieving this, they plan to send a closed terrarium into Earth’s orbit to study its effects in a unique environment.
However, limited scientific data exists on closed ecosystems, even on Earth.
To address this, the organization seeks designers to create a closed terrarium for crowdfunding on Kickstarter. This will allow everyone to acquire an object that collects scientific data for ongoing research.
The Spring Institute aims to put nature at the heart of space exploration and their final goal is to create a lunar forest. While far from achieving this, they plan to send a closed terrarium into Earth’s orbit to study its effects in a unique environment.
However, limited scientific data exists on closed ecosystems, even on Earth.
To address this, the organization seeks designers to create a closed terrarium for crowdfunding on Kickstarter. This will allow everyone to acquire an object that collects scientific data for ongoing research.
The Spring Institute aims to put nature at the heart of space exploration and their final goal is to create a lunar forest. While far from achieving this, they plan to send a closed terrarium into Earth’s orbit to study its effects in a unique environment.
However, limited scientific data exists on closed ecosystems, even on Earth.
To address this, the organization seeks designers to create a closed terrarium for crowdfunding on Kickstarter. This will allow everyone to acquire an object that collects scientific data for ongoing research.
The Spring Institute aims to put nature at the heart of space exploration and their final goal is to create a lunar forest. While far from achieving this, they plan to send a closed terrarium into Earth’s orbit to study its effects in a unique environment.
However, limited scientific data exists on closed ecosystems, even on Earth.
To address this, the organization seeks designers to create a closed terrarium for crowdfunding on Kickstarter. This will allow everyone to acquire an object that collects scientific data for ongoing research.




Subject context
We began this project by defining a closed terrarium and understanding its function. We researched its biological and scientific aspects to determine what is feasible or not in a closed ecosystem context.
We quickly identified the constraints of this object. As a scientific experiment, it was crucial to determine its limitations and the user’s capabilities. These constraints are significant: the user must not open the terrarium or interact with it directly to avoid disrupting the ecosystem.
We began this project by defining a closed terrarium and understanding its function. We researched its biological and scientific aspects to determine what is feasible or not in a closed ecosystem context.
We quickly identified the constraints of this object. As a scientific experiment, it was crucial to determine its limitations and the user’s capabilities. These constraints are significant: the user must not open the terrarium or interact with it directly to avoid disrupting the ecosystem.
We began this project by defining a closed terrarium and understanding its function. We researched its biological and scientific aspects to determine what is feasible or not in a closed ecosystem context.
We quickly identified the constraints of this object. As a scientific experiment, it was crucial to determine its limitations and the user’s capabilities. These constraints are significant: the user must not open the terrarium or interact with it directly to avoid disrupting the ecosystem.
We began this project by defining a closed terrarium and understanding its function. We researched its biological and scientific aspects to determine what is feasible or not in a closed ecosystem context.
We quickly identified the constraints of this object. As a scientific experiment, it was crucial to determine its limitations and the user’s capabilities. These constraints are significant: the user must not open the terrarium or interact with it directly to avoid disrupting the ecosystem.
User research
It was important for us to quickly identify and define our users because, at first glance, they are very diverse, given that today, terrariums are quite common as decorative elements and many people already have them in their homes.
It was important for us to quickly identify and define our users because, at first glance, they are very diverse, given that today, terrariums are quite common as decorative elements and many people already have them in their homes.
It was important for us to quickly identify and define our users because, at first glance, they are very diverse, given that today, terrariums are quite common as decorative elements and many people already have them in their homes.
It was important for us to quickly identify and define our users because, at first glance, they are very diverse, given that today, terrariums are quite common as decorative elements and many people already have them in their homes.
Astronauts
They devour everything he finds about space exploration and eagerly participate in experiences that could bring humanity closer to the stars.
They devour everything he finds about space exploration and eagerly participate in experiences that could bring humanity closer to the stars.
They devour everything he finds about space exploration and eagerly participate in experiences that could bring humanity closer to the stars.
They devour everything he finds about space exploration and eagerly participate in experiences that could bring humanity closer to the stars.



The interviews revealed that he will probably be the hardest to convince; he doesn’t particularly like plants, and taking care of them feels like a chore to him. Additionally, if he participates in an experience, he will be looking for a reward as recognition.
The interviews revealed that he will probably be the hardest to convince; he doesn’t particularly like plants, and taking care of them feels like a chore to him. Additionally, if he participates in an experience, he will be looking for a reward as recognition.
The interviews revealed that he will probably be the hardest to convince; he doesn’t particularly like plants, and taking care of them feels like a chore to him. Additionally, if he participates in an experience, he will be looking for a reward as recognition.
The interviews revealed that he will probably be the hardest to convince; he doesn’t particularly like plants, and taking care of them feels like a chore to him. Additionally, if he participates in an experience, he will be looking for a reward as recognition.
Green thumbs
They spends a lot of his free time taking care of the plants he has at home.
They spends a lot of his free time taking care of the plants he has at home.
They spends a lot of his free time taking care of the plants he has at home.
They spends a lot of his free time taking care of the plants he has at home.



The nature enthusiast needs to take care of their plants and is even looking to create new terrariums that are increasingly complex, pushing the boundaries of their knowledge.
The nature enthusiast needs to take care of their plants and is even looking to create new terrariums that are increasingly complex, pushing the boundaries of their knowledge.
The nature enthusiast needs to take care of their plants and is even looking to create new terrariums that are increasingly complex, pushing the boundaries of their knowledge.
The nature enthusiast needs to take care of their plants and is even looking to create new terrariums that are increasingly complex, pushing the boundaries of their knowledge.
Experimenters
He wants to discover new things and is always looking to try original products.
He wants to discover new things and is always looking to try original products.
He wants to discover new things and is always looking to try original products.
He wants to discover new things and is always looking to try original products.



This persona will likely not be very difficult to convince to acquire a terrarium at first; however, they will struggle to find long-term interest in it and will need to be regularly motivated to continue participating in the experience and not just put the terrarium in a closet.
This persona will likely not be very difficult to convince to acquire a terrarium at first; however, they will struggle to find long-term interest in it and will need to be regularly motivated to continue participating in the experience and not just put the terrarium in a closet.
This persona will likely not be very difficult to convince to acquire a terrarium at first; however, they will struggle to find long-term interest in it and will need to be regularly motivated to continue participating in the experience and not just put the terrarium in a closet.
This persona will likely not be very difficult to convince to acquire a terrarium at first; however, they will struggle to find long-term interest in it and will need to be regularly motivated to continue participating in the experience and not just put the terrarium in a closet.



Let's create!
After identifying the initial constraints, we formulated our final problem statement: How can we motivate individuals to maintain a terrarium over an extended period?
To answer this, we had to address three specific challenges:
Lack of expertise: Plants and spatial management are not the users' area of expertise.
Visual instability: The terrarium's appearance will inevitably fluctuate, with plants either overgrowing or dying.
Limited interaction: Direct interaction with the terrarium is minimized by the demands of the experience.
With this framework established, we moved to a collaborative brainstorming workshop where we quickly converged on three main creation axes: a gamified terrarium, an evolving terrarium, and an adaptive, modular terrarium.
After identifying the initial constraints, we formulated our final problem statement: How can we motivate individuals to maintain a terrarium over an extended period?
To answer this, we had to address three specific challenges:
Lack of expertise: Plants and spatial management are not the users' area of expertise.
Visual instability: The terrarium's appearance will inevitably fluctuate, with plants either overgrowing or dying.
Limited interaction: Direct interaction with the terrarium is minimized by the demands of the experience.
With this framework established, we moved to a collaborative brainstorming workshop where we quickly converged on three main creation axes: a gamified terrarium, an evolving terrarium, and an adaptive, modular terrarium.
After identifying the initial constraints, we formulated our final problem statement: How can we motivate individuals to maintain a terrarium over an extended period?
To answer this, we had to address three specific challenges:
Lack of expertise: Plants and spatial management are not the users' area of expertise.
Visual instability: The terrarium's appearance will inevitably fluctuate, with plants either overgrowing or dying.
Limited interaction: Direct interaction with the terrarium is minimized by the demands of the experience.
With this framework established, we moved to a collaborative brainstorming workshop where we quickly converged on three main creation axes: a gamified terrarium, an evolving terrarium, and an adaptive, modular terrarium.
After identifying the initial constraints, we formulated our final problem statement: How can we motivate individuals to maintain a terrarium over an extended period?
To answer this, we had to address three specific challenges:
Lack of expertise: Plants and spatial management are not the users' area of expertise.
Visual instability: The terrarium's appearance will inevitably fluctuate, with plants either overgrowing or dying.
Limited interaction: Direct interaction with the terrarium is minimized by the demands of the experience.
With this framework established, we moved to a collaborative brainstorming workshop where we quickly converged on three main creation axes: a gamified terrarium, an evolving terrarium, and an adaptive, modular terrarium.









Pre-concepts
Once all these ideas were in place, we gathered them together and tried to build on each of them, which ultimately led us to develop three more refined pre-concepts.
Once all these ideas were in place, we gathered them together and tried to build on each of them, which ultimately led us to develop three more refined pre-concepts.
Once all these ideas were in place, we gathered them together and tried to build on each of them, which ultimately led us to develop three more refined pre-concepts.
Once all these ideas were in place, we gathered them together and tried to build on each of them, which ultimately led us to develop three more refined pre-concepts.












Final product
After that, we chose to incorporate the strengths of each of these concepts into our final product. We also decided to implement an app that would work with the terrarium to motivate users over the long term.
The app would also allow us to introduce a social aspect that we believe is essential not only to motivate users to participate in the experience but also to help them improve together while discovering new things. It would also provide an opportunity to gather even more data for the experience.
After that, we chose to incorporate the strengths of each of these concepts into our final product. We also decided to implement an app that would work with the terrarium to motivate users over the long term.
The app would also allow us to introduce a social aspect that we believe is essential not only to motivate users to participate in the experience but also to help them improve together while discovering new things. It would also provide an opportunity to gather even more data for the experience.
After that, we chose to incorporate the strengths of each of these concepts into our final product. We also decided to implement an app that would work with the terrarium to motivate users over the long term.
The app would also allow us to introduce a social aspect that we believe is essential not only to motivate users to participate in the experience but also to help them improve together while discovering new things. It would also provide an opportunity to gather even more data for the experience.
After that, we chose to incorporate the strengths of each of these concepts into our final product. We also decided to implement an app that would work with the terrarium to motivate users over the long term.
The app would also allow us to introduce a social aspect that we believe is essential not only to motivate users to participate in the experience but also to help them improve together while discovering new things. It would also provide an opportunity to gather even more data for the experience.
After that, we chose to incorporate the strengths of each of these concepts into our final product. We also decided to implement an app that would work with the terrarium to motivate users over the long term.
The app would also allow us to introduce a social aspect that we believe is essential not only to motivate users to participate in the experience but also to help them improve together while discovering new things. It would also provide an opportunity to gather even more data for the experience.
After that, we chose to incorporate the strengths of each of these concepts into our final product. We also decided to implement an app that would work with the terrarium to motivate users over the long term.
The app would also allow us to introduce a social aspect that we believe is essential not only to motivate users to participate in the experience but also to help them improve together while discovering new things. It would also provide an opportunity to gather even more data for the experience.
After that, we chose to incorporate the strengths of each of these concepts into our final product. We also decided to implement an app that would work with the terrarium to motivate users over the long term.
The app would also allow us to introduce a social aspect that we believe is essential not only to motivate users to participate in the experience but also to help them improve together while discovering new things. It would also provide an opportunity to gather even more data for the experience.
After that, we chose to incorporate the strengths of each of these concepts into our final product. We also decided to implement an app that would work with the terrarium to motivate users over the long term.
The app would also allow us to introduce a social aspect that we believe is essential not only to motivate users to participate in the experience but also to help them improve together while discovering new things. It would also provide an opportunity to gather even more data for the experience.
























Website made by Victor Motti
Website made by Victor Motti
Website made by Victor Motti
Website made by Victor Motti
Let's get in touch!
Let's get in touch!
Let's get in touch!
Let's get in touch!
victor.motlyc@gmail.com
victor.motlyc@gmail.com
victor.motlyc@gmail.com
victor.motlyc@gmail.com