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GRocery trip!

Alternative controller

GAME DESIGN

INteraction design

Arcade

C://PORTFOLIO/PROJECTS/GROCERY-TRIP // 2022 // EXHIBITED AT GDC 2023

// BRIEF

A school project where we built a video game with its own original controller for an exhibition.

// EXhibit picture

DURATION

3 weeks

TEAM

2 Game Designer

2 Transportation designer

1 Developer

Skills involved

Game Designer

Experience Designer

We split the controller between two players. The idea came from a childhood memory: being a kid stuck in the cart while a parent races through the aisles.

A crazy

grocery race!

ONE CONTROLLER, two players.

01

/ GAMEPLAY OVERVIEW

02

/ THE SPLIT

// PITCH

You're at the supermarket. The list is long, but the timer is short. One of you drives the cart, the other grabs items off the shelves. Other shoppers in your way? Shove them.

// PLAYER OBJECTIVE

GET AS MUCH GROCERIES AS POSSIBLE BEFORE RUNNING OUT OF TIME.

CORE GAMEPLAY LOOP

Navigate through the game

01 DRIVE

Get some points

02 CATCH

Shove those who dare to get in your way.

03 PUNCH!

three things to juggle at once is a lot for one pair of hands.

+ especially when the controller is a shopping cart! +