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GRocery trip!
Alternative controller
GAME DESIGN
INteraction design
Arcade
C://PORTFOLIO/PROJECTS/GROCERY-TRIP // 2022 // EXHIBITED AT GDC 2023
// BRIEF
A school project where we built a video game with its own original controller for an exhibition.

// EXhibit picture
DURATION
3 weeks
TEAM
2 Game Designer
2 Transportation designer
1 Developer
Skills involved
Game Designer
Experience Designer
We split the controller between two players. The idea came from a childhood memory: being a kid stuck in the cart while a parent races through the aisles.
A crazy
grocery race!
ONE CONTROLLER, two players.
01
/ GAMEPLAY OVERVIEW
02
/ THE SPLIT
// PITCH
You're at the supermarket. The list is long, but the timer is short. One of you drives the cart, the other grabs items off the shelves. Other shoppers in your way? Shove them.
// PLAYER OBJECTIVE
GET AS MUCH GROCERIES AS POSSIBLE BEFORE RUNNING OUT OF TIME.
CORE GAMEPLAY LOOP
Navigate through the game

01 DRIVE
Get some points
02 CATCH

Shove those who dare to get in your way.
03 PUNCH!

three things to juggle at once is a lot for one pair of hands.
+ especially when the controller is a shopping cart! +