TERRASCAPE

TERRASCAPE

TERRASCAPE

TERRASCAPE

Role : UX designer - UX researcher

Role : UX designer - UX researcher

Role : UX designer - UX researcher

Team : 2 product designer - 1 digital designer

2 UX designer

Equipe : 2 designers produit - 1 designer

numérique - 2 designer UX

Equipe : 2 designers produit - 1 designer numerique

2 designer UX

Duration : 5 months

Duration : 5 months

Duration : 5 months

Skills : UX design - team management -

User Interviews - UX research

Skills : UX design - team management -

User Interviews - UX research

Skills : UX design - Management d'équipe -

User Interviews - UX research

Brief :

Brief :

An organization seeks to gain knowledge about closed ecosystems on our planet. Therefore, it has a project to create a terrarium that allows for the collection of scientific data from users around the world.

An organization seeks to gain knowledge about closed ecosystems on our planet. Therefore, it has a project to create a terrarium that allows for the collection of scientific data from users around the world.

An organization seeks to gain knowledge about closed ecosystems on our planet. Therefore, it has a project to create a terrarium that allows for the collection of scientific data from users around the world.

Subject introduction

Subject introduction

Subject introduction

The Spring Institute is an organization that works to put nature at the center of space exploration. Ultimately, its goal is to successfully create a forest on the Moon. We are obviously far from achieving that, and for now, they want to send a closed terrarium into orbit around the Earth to study the effects that will occur in such a special environment.


However, a problem arises before that: there is little scientific data on closed ecosystems, even here on Earth.


That’s where we come in! The organization has reached out to designers to work on a closed terrarium that would be offered through crowdfunding on Kickstarter, allowing everyone to acquire an object that collects scientific data to gather a sufficient amount for ongoing research.

Subject constraints

Subject constraints

Subject constraints

We began this project by examining what a closed terrarium truly is and how it functions. We conducted initial research on its biological and scientific aspects to better understand what was feasible or not with a closed ecosystem.

We also quickly started identifying the constraints of this object. As a vector for a scientific experiment, it was crucial to determine what could or could not be done with it, as well as what the user would or would not be able to do. These constraints are particularly significant: in order not to disrupt the ecosystem, the user must neither open the terrarium nor interact directly with it.

User research

User research

User research

It was important for us to quickly identify and define our users because, at first glance, they are very diverse, given that today, terrariums are quite common as decorative elements and many people already have them in their homes.

Astronauts

They devours everything he finds about space exploration and would be thrilled to participate in an experience that could bring humanity closer to the stars.

The interviews revealed that he will probably be the hardest to convince; he doesn’t particularly like plants, and taking care of them feels like a chore to him. Additionally, if he participates in an experience, he will be looking for a reward as recognition.

The interviews revealed that he will probably be the hardest to convince; he doesn’t particularly like plants, and taking care of them feels like a chore to him. Additionally, if he participates in an experience, he will be looking for a reward as recognition.

Green thumbs

He spends a lot of his free time taking care of the plants he has at home.

The nature enthusiast needs to take care of their plants and is even looking to create new terrariums that are increasingly complex, pushing the boundaries of their knowledge.

The nature enthusiast needs to take care of their plants and is even looking to create new terrariums that are increasingly complex, pushing the boundaries of their knowledge.

Experimenters

He wants to discover new things and is always looking to try original products.

This persona will likely not be very difficult to convince to acquire a terrarium at first; however, they will struggle to find long-term interest in it and will need to be regularly motivated to continue participating in the experience and not just put the terrarium in a closet.

This persona will likely not be very difficult to convince to acquire a terrarium at first; however, they will struggle to find long-term interest in it and will need to be regularly motivated to continue participating in the experience and not just put the terrarium in a closet.

Problematic

Problematic

Problematic

After identifying the various issues, we decided on three key axes to iterate on: a game-based terrarium, an evolving terrarium, and a terrarium that can remain visually appealing. This, combined with our constraints, led us to our final problem statement:


How can we motivate individuals to participate in an experience involving the maintenance of a terrarium over an extended period, given that:

  • Plants and space are not their areas of expertise.

  • The terrarium’s appearance will change, with plants either overgrowing or dying.

  • Interaction with the terrarium is minimized by the demands of the experience.


After identifying the various issues, we decided on three key axes to iterate on: a game-based terrarium, an evolving terrarium, and a terrarium that can remain visually appealing. This, combined with our constraints, led us to our final problem statement:


How can we motivate individuals to participate in an experience involving the maintenance of a terrarium over an extended period, given that:

  • Plants and space are not their areas of expertise.

  • The terrarium’s appearance will change, with plants either overgrowing or dying.

  • Interaction with the terrarium is minimized by the demands of the experience.


After identifying the various issues, we decided on three key axes to iterate on: a game-based terrarium, an evolving terrarium, and a terrarium that can remain visually appealing. This, combined with our constraints, led us to our final problem statement:


How can we motivate individuals to participate in an experience involving the maintenance of a terrarium over an extended period, given that:

  • Plants and space are not their areas of expertise.

  • The terrarium’s appearance will change, with plants either overgrowing or dying.

  • Interaction with the terrarium is minimized by the demands of the experience.


Let's create!

Let's create!

Let's create!

Once this problem statement was clearly identified, we began generating our initial concept ideas together through a workshop on a large sheet of paper.


We quickly decided to focus on three main creation axes:


  • A gamified terrarium

  • An evolving terrarium

  • An adaptive and modular terrarium

Sticky notes! (many sticky notes)

Sticky notes! (many sticky notes)

Sticky notes! (many sticky notes)

After that, we used various tools and workshops to generate as many ideas as possible to potentially explore further later on.

After that, we used various tools and workshops to generate as many ideas as possible to potentially explore further later on.

3 pre-concepts

3 pre-concepts

3 pre-concepts

Once all these ideas were in place, we gathered them together and tried to build on each of them, which ultimately led us to develop three more refined pre-concepts.

Final product

Final product

Final product

After that, we chose to incorporate the strengths of each of these concepts into our final product. We also decided to implement an app that would work with the terrarium to motivate users over the long term.


The app would also allow us to introduce a social aspect that we believe is essential not only to motivate users to participate in the experience but also to help them improve together while discovering new things. It would also provide an opportunity to gather even more data for the experience.

After that, we chose to incorporate the strengths of each of these concepts into our final product. We also decided to implement an app that would work with the terrarium to motivate users over the long term.


The app would also allow us to introduce a social aspect that we believe is essential not only to motivate users to participate in the experience but also to help them improve together while discovering new things. It would also provide an opportunity to gather even more data for the experience.

After that, we chose to incorporate the strengths of each of these concepts into our final product. We also decided to implement an app that would work with the terrarium to motivate users over the long term.


The app would also allow us to introduce a social aspect that we believe is essential not only to motivate users to participate in the experience but also to help them improve together while discovering new things. It would also provide an opportunity to gather even more data for the experience.

Finally, we worked on the product itself, which aims to be more than just a terrarium. Since the user won’t have control over the interior (the scientific part), we decided to make it something contemplative by incorporating magnifying glasses with different effects that allow for discovery from various angles.


However, we also identified that users have a strong need for direct interaction with the plant, especially to develop an emotional connection with the terrarium, which is essential for the longevity of the experience. To meet this expectation, we decided to integrate a space at the top where the user can grow a plant of their choice.

What I learnt

What I learnt

What I learnt

Work with science

UI design

Product Design

Let's get in touch!

victor.motlyc@gmail.com

Website created by Victor Motti

Let's get in touch!

Let's get in touch!

victor.motlyc@gmail.com

Website created by Victor Motti

Website created by Victor Motti

Let's get in touch!

victor.motlyc@gmail.com